players have a map, compass, and a walkie-talkie and spend most of the campaign chatting with Delilah, while keeping the forest safe from drunk teenagers and investigating weird occurrences throughout the summer. It may sound like this review is skipping over some major mechanics, but this is really the bulk of the game. There are very few other characters present in the forest and players spend most of the time hiking through the wilderness in the first person and chatting on a walkie-talkie with the game's female lead, Delilah. Players control firewatch volunteer Henry during a summer-long stint in the aftermath of the Yellowstone fires in the late '80s. Half a year later, we finally get a chance to climb the fire tower and help Henry unravel the secrets and mysteries of the Wyoming wilderness in Firewatch.Ĭonsidering Firewatch is a PC and PS4 title ( sorry Xbox One users) made by a few of the creative leads from Telltale's The Walking Dead, it should come as no surprise that the game puts story first. It's hard for indie games to compete for attention at events like E3 when major announcements are being made about Fallout 4, Mass Effect, and Halo but the short E3 teaser trailer for Campo Santo's Firewatch managed to catch our attention and stick with us last summer. Firewatch puts story first and delivers a compelling mystery that sends players into the Wyoming wilderness with nothing but a map, a walkie-talkie, and a lot of questions.
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